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Swimming with sharks and camping at Mt. Everest via Discovery VR, going on a VR trip through neurons and brain tissue with Journey Into The Brain, taking a fresh look at Earth, and all this in one day? All that possible with virtual reality in education, which is raising standards of teaching and learning, driving the future of EdTech.
We have already dwelt on the advantages VR brings into businesses. We have also described how SMEs can benefit from adopting augmented reality, artificial intelligence, the Internet of things. Here OpenGeeksLab is going to make an emphasis on the benefits of virtual reality in education.
VR technology in education allows taking a fresh look at educational processes. Virtual reality education apps help identify students’ specific learning needs, make a way of explaining confusing statements easier, enhance students’ engagement.
IMAG-N-O-TRON makes stories jump off the pages. Watching how pages come to life, students improve their reading skills. EON Experience is a set of virtual reality courses that include vast studies on various subjects. Cleanopolis, in turn, helps users, together with Captain Clean, learn skills to save the environment as well as prevent climate change processes.
Using virtual reality applications in education like zSpace, students can get vocational education and training (VET) or career and technical education (CTE). This application provides specialized technical training for work showcasing different professions.
VR applications in education can guide students through historical events by traveling in time and space, uncovering the secrets of our future.
Unimersiv is a bright example of VR applications for education. With it, users can explore remnants of antiquity, ocean depths with ships on the bottom, or uncover secrets of the most impressive buildings on our planet.
With the Anne Frank House VR app, one can learn Anne Frank’s life story, one of the most discussed Jewish victims of the Holocaust, and her family.
With, VR content creation it is possible to visualize what students learn from a different perspective.
Tilt Brush allows painting in 3D space with virtual reality as well as sharing creations in animated GIFs.
With Boulevard, that brings the arts to life through virtual reality, users can visit the greatest art museums, get acquainted with famous pieces of art and their history.
Studying and exploring the world is much harder for people with special needs. VR in school education may save the day. Near Sighted VR Augmented Aid can help students with vision problems by controlling contrasts, text sizes, adding audio comments. SignAloud Gloves allows communicating in sign language within a virtual reality environment and broadcasting human speech.
Students may delve deeper into the human body and gain new experiences from a different perspective via VR applications for education.
InMind helps showcase brain anatomy. The Body VR and Anatomy 4D allow exploring over 2.000 anatomical structures, guiding through human anatomy and physiology in a 3D environment.
A virtual college tour is a great option to get acquainted with future ‘alma mater.’ Columbia University offers students virtual college tours. The University of Michigan adopted VR so that potential students, who aim at professionally playing football, can experience what it feels like to be on the pitch in a full stadium.
Using VR in education, students can expand their vocational guidance as well as determine their future careers. With Google Expeditions, teachers, for instance, can dive students into someone else’s workday so that they can understand a particular expert’s duties, responsibilities, career path.
Virtual reality education apps are great for practicing and honing skills without fear of failure. VirtualSpeech and Public Speaking VR, for instance, are using photorealistic environments that help students prepare for gaining self-confidence in public speaking.
Virtual reality in school education helps students and teachers overcome time, cities, continents. One can attend any lectures or interesting events in any place on Earth with just a few actions.
rumii, Engage, AltSpace help students simultaneously attend different courses, join different groups and meet foreign students, acquiring knowledge and practical skills.
As you see, VR for education has endless opportunities and inspires a whole new generation. It is only a matter of time before it changes the entire market.
If you already have your EdTech product or are going to create one, then VR implementation will be a win-win option for expanding your capabilities. We at OpenGeeksLab, in return, will do our utmost to deliver unique VR-based solutions to power up your business. Just drop us a line to get yours!
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